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众判 · Judger — a Song-dynasty interrogation game
shipped 2026 Godot 4.7

众判 · Judger

An AI interrogation game. Five suspects, one dead patron, and none of them is telling the whole truth.

— plays

running in the page

Godot 4.7

Live preview. If the buttons feel unresponsive, open the game in its own tab — it plays much better with its own window.

This build runs in your browser — give it a second to load.

details

What it is

You are the judge your patron appointed, and he is dead — stabbed in his own house. The five people with a reason to want him gone are sitting in your hall. Every one has a motive, every one has a secret, and the truth is heavier than you expected.

It plays in the browser. No install, no download.

How it works

Each suspect has a hidden resolve that only falls as you read them correctly, in three tiers you cannot skip. Push too hard in the wrong direction and they lock up and you get nothing more out of them.

The dialogue is not written. DeepSeek generates every line in character from that NPC’s prompt, their current state, what you have already established and the clues you are holding — so the same question gets a different answer depending on the state of the interrogation. You can also hear them: each character has their own TTS voice and an emotion channel, so someone starting to crack sounds different from someone still composed.

CharacterRole
白逸尘 · Bai YichenA travelling scholar passing through
柳如烟 · Liu RuyanThe young wife of the house
苏婉清 · Su WanqingThe principal wife
王老实 · Wang LaoshiThe tavern keeper
赵承业 · Zhao ChengyeThe victim’s only son

Clues unlock as you break through tiers, and the case is assembled from what you actually extracted — not from a fixed script.

What I built

Everything runs in the browser with no account and no paywall. A Flask proxy sits in front of two paid APIs, so the keys never reach the client — it decides what is allowed and spends on its own budget. The open endpoint is rate-limited per IP and hard-capped daily, past which the game keeps running without the models. Solo throughout: design, GDScript, art direction, audio, AI plumbing.

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