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Rainfall Survival — neon rain arena with the player character and enemies
prototype 2026 Godot 4.7

Rainfall Survival

A 3D arena survival prototype. Neon rain, waves of enemies, one player. Built in Godot 4.

— plays

running in the page

Godot 4.7

Live preview. If the buttons feel unresponsive, open the game in its own tab — it plays much better with its own window.

This build runs in your browser — give it a second to load.

details

What it is

Rain comes down over a neon arena and the waves keep coming. You survive between them. Keyboard and mouse, one player, no accounts — it runs in the browser and the page is the whole game.

It is a survival prototype, not a finished game. The loop works end to end; the content is deliberately thin.

The web build

It was a desktop project first. Two things made it a browser game.

Renderer. The desktop build runs on Forward+; the browser export is WebGL 2, which is Godot’s Compatibility renderer, so the project was ported to gl_compatibility. Neon glow survives; the wet-pavement reflections do not, because screen-space reflections aren’t available there.

Size. The first browser export was 42 MB compressed. Measuring what actually ships — rather than what sits in the source tree — got it to 28.8 MB: the lossless normal and roughness maps turned out to be the biggest cost and 256px was plenty, plus smaller colour textures, 96 kbps Vorbis music, and a Chinese font subset. The build fails if it goes back over 30 MB.

Status

Survival prototype, desktop keyboard and mouse. Not a mobile game — there is no touch control scheme.

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